Players that have Diablo 3 account sale
may have the realization that D3 doesn't cater to the hardcore/elitist
audience. Meaning there needs to be a greater incentive for elite
players to play. I think that the game should be about killing monsters,
not playing the AH. Blizzard is trying to solve these problems, but
frankly is falling short.
What do we want? Or what do you, the consumer, want out of D3 or to quit
Diablo III accounts?
I want the game to be skill based, and progression based, e.g. If I am
lvl 100 paragon I should have opportunities to get better gear than a
regular lvl 60 and more importantly gear which CANNOT be bought of the
AH. Gear that allows me to begin my quest into the paragon lvls is fair
game, just like crafting BoE epics for WoW. But ultimately it should be
skill based/progression based, and the player should experience this.
I also want there to be equal incentive to play alone or to play with
others. Sometimes I enjoy playing alone, and I shouldn't feel
disincentives to play solo. How do we attain this equal distribution?
In groups I want higher monster densities with a greater drop rate or
larger amounts of champions. BUT the difference between playing solo or
in a group should be negligible; a player should decide through their
own preference how to play and not the other way around.
In the future perhaps something beyond paragon levels and MP levels, but
I think for the immediate future, next 2-5 years this should not only
be adequate but help re-create some enthusiasm for the game, and to
attract more people to selling Diablo 3 account
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